Update 2007-04-15: Test data and solutions

We have now posted test data and sample solutions.

Update 2007-04-10: Party

On Saturday evening there will be a contest party at Den Gode Nabo, sponsored by FAST. All participants are invited to come.

Update 2007-03-22: Warm-up session

On Thursday 12th of April from 18:00, teams are welcome to come to the third floor of P15 and solve the problems from the Example event. Eirik and Rune Johan will be there helping you getting started. (You can also do these problems on-line any time.)

IDI Open 2007

FAST logo
Event sponsor


Medallia logo
Problem sponsor
  • What: Open for all programming contest
  • When: 14th April 2007, 12:00-17:00
  • Where: NTNU, P15, 3rd floor
  • Registration deadline: 12th April, 23:59

IDI Open is a contest for teams of programmers of all skill levels, from those who are taking their first course in programming, to mad skill code monkeys. Each team can consist of up to three people, using one computer to solve the given problems. The programming tasks in the contest is similar to those found in NCPC (NM i programmering) and TopCoder, but the simplest problems in the set will be easier. You will be asked to write programs that takes an input problem definition and calculates a solution. The programs may be in Java, C or C++. Usually, there are around 9 problems, some easy, some medium, and some hard. Medallia has kindly sponsored the event with the hard problems.

The contest will take place in the third floor in the building "P15" on Gløshaugen (Orange "3" next to red dot on this map.) It lasts for five hours, and the goal is to solve as many problems as possible. Pizza and Coke will be served sometime during the contest, courtesy of FAST. All teams will get a diploma for participating, and the best team will receive prizes. There will also be a prize for the best team consisting only of first-graders.

Anyone may enter the contest, and we think everyone will both learn a lot and have a good time. Problem solving in teams is an essential skill, both at school and in your future jobs. Do not hesitate to join if you feel that your programming skills are not sufficient. The simplest problems will be very easy, and there will be a lot of teams on your own level. You do not need to make any preparations before competing.

To get an impression of the nature of the problems, the contest form, or just to practice, try out the Example event.

If you have any questions, contact Nils Grimsmo.

Rules

  • Each team consists of one to three contestants.
  • One computer is used per team.
  • You may not cooperate with persons not in your team.
  • What you may bring to the contest:
    • Any written material (Books, manuals, handwritten notes, printed notes, etc).
    • Pens, pencils, blank paper, stapler and other useful non-electronic office equipment.
    • NO material in electronic form (CDs, USB pen and so on).
    • NO electronic devices (PDAs and so on).
  • The only electronic content you may consult during the content is that specified by the organiser. You may not copy source code from web pages, etc.
  • Your programs may not:
    • access the network,
    • read or write files on the system,
    • talk to other processes,
    • fork,
    • or similar stuff.
    • If you try, your program will hang or crash. If it hangs, it will take a couple of minutes before others will be able to run their programs. And please do not crack somebody who uses their spare time trying to give you something valuable.

Organizing Committee

  • Eirik Reksten
  • Rune Johan Hovland
  • Tor Gunnar Høst Houeland
  • Truls Amundsen Bjørklund
  • Nils Grimsmo