ID 101101 or equivalent background.
The course shall enable students to
- Be familiar with the structures of graphic systems
- Account for common graphic methods / techniques
- Use 3D graphic libraries / APIs and modelling tools / software
- Create their own 3 D applications
- Be familiar with simulation technology and techniques
- Graphic equipment
- Basic graphic techniques
- Graphic primitives
- Transformations and Windowing
- 3D modelling- 3D file formats
- Modern rendering API
- Real time graphics
- Real time simulation technology
- Simulation data bases
Lectures, practical sessions and project work.
Accepted project - completed progress reports.
Project exam – individually or in groups of two students, decided by lecturer. Projects will be assigned/approved at the latest six weeks after semester start. Project to be handed in one week after start of semester exam period at the latest.
From 1.0 to 6.0, with decimals. 1.0 as best.