Game Studies

Games are an important part of digital culture. Our research group led a project on World of Warcraft from 2006-2008, and is continuing work on gender and games.

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    World of Warcraft Reader

    From 2006 to 2008 we played, researched and wrote about the popular online game World of Warcraft. The result was a scholarly anthology about the book.

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    Gender and Games

    Hilde Corneliussen has published several articles on gender and computer games, and Silje Hommedal is working on a PhD dissertation exploring teenagers perceptions of gender and gaming.