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Overview of projects
Ahus - Standardized work descriptions This case study set out to explore what happens to knowledge practices at a hospital, when they re-organize and systematize the nursing service's clinical procedures. We follow the implementation and use of a new knowledge artifact.
Becoming an interaction designer I investigate how interaction designers learn and develop professional competence through structured educational settings and in their work.
CALIBRATE - Calibrating eLearning in Schools CALIBRATE's goal is to add value to the services provided by national content portals and improve the ability of schools to easily locate and access a wider and more diverse collection of learning resources at an European level.
CMC - Comptetence and Media Convergence Comprises a strategic research field that focuses on how different developmental processes may be understood in relation to information and communication technology
Crossing Institutional Practices in Teacher Education This project study how student teachers act and interact in different institutional practices in teacher education and how practices are sustained or adjusted when people work at the boundaries
DEMA - Design for matematikk THREE LINE DESCRIPTION THREE LINE DESCRIPTION THREE LINE DESCRIPTION THREE LINE DESCRIPTION THREE LINE DESCRIPTION THREE LINE DESCRIPTION
DESIGNING DESIGN Investigating digital media, communication, informatics and design is presented through an international seminar series and research publications referring to a set of sub projects in digital design.
DICAP-Ullern Designing for institutional change and professional learning in school as a work place. Social and technological interventions are studied as part of the EU KP-Lab project ideas of trialogical learning.
DLC Video-based learning resources for use in teacher education. Five modules in Pedagogy, English as a foreign language, Religious education.
DLP Design and research of digital learning resources in school leadership training.
Digital Design@UiO Digital design is an initiative from InterMedia, Department of Media and Communication, and Department of Informatics that prioritise design research at the University of Oslo in the period 2006-2016
Dilemma Dilemma is a digital learning resource for use in teacher education that assumes a high degree of student activity, and supports theoretic reflection during the course of the program. The teaching students encounter realistic audiovisual situations from a typical school day.
Dilemma Training for Surveyors - Newbuilding A digital learning resource for use in training for surveyors in the ship building industry. The surveyors encounter realistic audiovisual situations from the yard, and will be given alternative tracks of argumentation to follow in problem situations.
EduAction - Collaborative learning in 3D learning environments THREE LINE DESCRIPTION THREE LINE DESCRIPTION THREE LINE DESCRIPTION THREE LINE DESCRIPTION THREE LINE DESCRIPTION THREE LINE DESCRIPTION
EssayCritic A collaboration between InterMedia and Hong Kong Baptist University to develop and evaluate an English essay writing critiquing system. Essay writing is characterized as a design process, which involves composition and organization of themes.
ForLIKT Findings from key research projects at InterMedia 2005-06 about ICT and learning in school and teacher education are illustrated and profiled for mediating purposes.
ICON HERE 50x50px GIDDER DU THREE LINE DESCRIPTION THREE LINE DESCRIPTION THREE LINE DESCRIPTION THREE LINE DESCRIPTION THREE LINE DESCRIPTION THREE LINE DESCRIPTION
GRIG - Guild for mixed reality integrators & generators We are a group of European artistic and cultural operators creating & researching mixed reality works that intertwine digital media & physical materials, objects & spaces.
Gidder: Groups in Digital Dialogue A research design project that combine wiki and mobile phone technologies to support high school students interpreting works of contemporary art across two settings, classroom and museum.
ICON HERE 50x50px Handheld technology use in school: PhD project The project set out to study PDA-usage in 6th and 7th grade classes at Midland Intermediate School, Michigan USA and Headland Primary School, Norway.
Hovedøya A Flexible learning project in cooperation with the Natural History Museum, that presents Hovedøyas geology, flora, fauna and cultural history.
ICON HERE 50x50px ICT and new learning environments The key question in this project is centred on how to establish a learning environment in schools where ICT is integrated in a way that is perceived as favourable for both the learners and the teachers.
INVENTIO - Theory & Practice of Designing Digital Genres for Learning & Leisure Exploring digital genres by production driven inquiry in a mix of locative and broadband media and technologies.
KIKK The name is a Norwegian acronym for Knowledge Management for Internal Communication and Customer Relations. KIKK is a KP-Lab/WP10 case. We explore three research questions from pedagogical, technological and organizational perspectives
Kaleidoscope Funded by the EU 6th Framework Programme, Kaleidoscope is a Network of Excellence which brings together European teams in technology-enhanced learning
Knowledge Construction Across Work Contexts My focus is on the collective of knowledge construction in work life and the design and use of ICT-tools as mediating means in everyday work and learning
Knowledge Practices Laboratory (KP-Lab) explores practices and tool use in creation and transformation of shared knowledge artifacts. InterMedia is involved in developing theoretical foundations, and case studies in selected knowledge practices in workplaces.
Learning and ICT in Science Education The project forcus on students' meaning making of socioscientific issues in ICT mediated learning environments. The empirical basis of the study is constituted by analyses of secondary school students' interactions when working in small groups using the computermediated learning environments FLE2 and Viten.no
Learning in ICT - rich Classroom Contexts The project is focusing on use of digital technology in media-education. The analysis is drawing attention to classroom conventions in using digital technology and how teachers/learners relate to these rules when engaged in instructional procedures.
MULTIMO - researching multimodal discourses Interdisciplinary investigation of making and analysing multimodal discourse in digital domains where mediated design, texts, activity and meaning making are central.
Master project - You know I ain't queer... Homofili i amerikansk populærfilm A study of a selection of American mainstream movies, comparing and contrasting how they depict homosexuality
MatteWiki This study focuses on the interplay between computer supported group discourse and individual learning activities in teaching of Mathematics in secondary education. Instructional design ideas from research within the field of CSCL are used as an entrance to the field design development.
Mediatized Stories - Mediation Perspectives on Digital Storytelling among Youth The project researches self-representation through various forms of digital storytelling.
Multi-disciplinary knowledge practice in nanotechnology explore knowledge practices around the evolving microfluidics technology to observe the gradual development of practices and the role of tools in the knowledge creation process of a multi-disciplinary team involved in nanotechnology.
NARRAHAND We explore the making of a collaborative fictional narrative on GPS mobile phones authored by young adult African immigrants in Oslo. A wiki is used to link online reflections on shared making and use.
PLICTe PLICTe comprises classroom and school case studies on productive learning in digital environments. The project focuses on interactions between technology, school subject and collective learning processes.
Post Doc project - Ingvill Rasmussen Why do some rather than others benefit from partaking in computer supported learning activities? To understand this we need to account for both individual differences and the impact of collaborative school activities.
Sagastua A teaching aid about building tradition and living conditions in Norway in the 16. century with focus on universal design. The cource "Building tradition and the housing situation" is focused on how people really lived and how they really build their houses.
Severe vision and hearing impairments among elderly A web-based information- and training resource about severe vision and hearing impairments for nurses and those who are working with elderly people.
Specific language impairment and language development A DVD - learning aid which gives information about language difficulties and language development. Its a part of the program "Språkpakken". (All in norwegian language).
TRANSACTIONS This interdisciplinary group at the Faculty of Education investigates young people's learning, meaning making and identity construction in multiple contexts and via mixed media.
TWEAK - Tweaking Wikis for Education and Advancement of Knowledge This project develops new designs and models that balance learner exploration and negotiation with more goal directed efforts to bring knowledge advancement more up front in school subjects.
Teachers for All A program which targets teacher education for inclusive schools, with a focus on literacy and learners with disabilities. It presents audiovisual situations from the classrooms in Uganda and Kenya, and gives information and reflection exercises.
WEB INTERFACES - EXPERIMENTAL SCREEN SPACES This Ph.D. project examines websites as digitally mediated and multimodal expressions in terms of communication design through textual analysis.
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