Ahus-Standardized work descriptions We explore what happens to knowledge practices at a hospital, when they re-organize the nursing service's clinical procedures. We follow the implementation and use of a new knowledge artifact.
Becoming an interaction designer I investigate how interaction designers learn and develop professional competence through structured educational settings in their work.
CALIBRATE - Calibrating eLearning in Schools CALIBRATE is organised to add value to the services provided for by national content portals and improve the ability of schools to easily locate and access a wider and more diverse collection of learning resources at an European level.
CMC - Comptetence and Media Convergence Comprises a strategic research field that focuses on how different developmental processes may be understood in relation to information and communication technology.
Complex challenges - collective responses Relations between individuals, small groups, and larger entities and how knowledge is produced when such relations are mediated by networked technologies.
Computer Support for Productive Disciplinary Interactions Why do some rather than others benefit from partaking in computer supported learning activities? To understand this we need to account for both individual differences and the impact of collaborative school activities.
Crossing Institutional Practices in Teacher Education The project studies how student teachers act and interact in institutional practices in teacher education and how these are sustained or adjusted when people work at the boundaries.
DESIGNING DESIGN Investigating digital media, communication, informatics and design is presented through an international seminar series and research publications referring to a set of sub projects in digital design.
DICAP-Ullern Designing for institutional change and professional learning in school as a work place. Social and technological interventions are studied as part of the EU KP-Lab project ideas of trialogical learning.
DLP Design and research of digital learning resources in school leadership training.
Digital Design@UiO Digital design is an initiative from InterMedia, the Dept. of Media and Communication, and the Dept. of Informatics that prioritises digital design research at the University of Oslo.
Dilemma Training for Surveyors - Newbuilding A digital learning resource for use in training for surveyors in the ship building industry. The surveyors encounter realistic audiovisual situations from the yard, and will be given alternative tracks of argumentation to follow in problem situations.
ENCODE01 Engagement and Communication in Digital Cultural Environments Design of digital environments that engage people in meaningful encounters with cultural heritage, relating understandings of objects and resources from the museum's collection
EduAction - Students' knowledge constructions in science using computer-based 3D models studies the characteristics of 15 year old students' interactions while solving different tasks within ICT based learning resources.
EssayCritic This is ongoing collaboration between InterMedia and Hong Kong Baptist University to develop and evaluate an English essay writing critiquing system. Essay writing is characterized as a design activity, involving composition and organization of themes.
GRIG - Guild for mixed reality integrators & generators We are a group of European artistic and cultural operators creating & researching mixed reality works that intertwine digital media & physical materials, objects & spaces.
Gidder: Groups in Digital Dialogue A research design project that combines wiki, blog and mobile phone technologies to support high school students interpreting works of contemporary art across two settings, classroom and museum. The wiki and blog solutions were developed in Confluence.
Handheld technology use in school: PhD project Many children have access to handheld and mobile technologies. What happens when these technologies enter the classroom?
Hovedøya A Flexible learning project in cooperation with the Natural History Museum, that presents Hovedøyas geology, flora, fauna and cultural history.
ICT and new learning environments The key question in this project is centred on how to establish a learning environment in schools where ICT is integrated in a way that is perceived as favourable for both the learners and the teachers.
INVENTIO - Theory & Practice of Designing Digital Genres for Learning & Leisure Exploring digital genres by production driven inquiry in a mix of locative and broadband media and technologies.
KIKK A Norwegian acronym for Knowledge Management for Internal Communication and Customer Relations. KIKK is a KP-Lab/WP10 case. We explore three research questions from pedagogical, technological and organizational perspectives
Kaleidoscope is an EU Network of Excellence which brings together European teams in technology-enhanced learning, to develope concepts and methods for exploring the future of learning with digital technologies.
Knowledge Construction Across Work Contexts My focus is on the collective of knowledge construction in work life and the design and use of ICT-tools as mediating means in everyday work and learning
Knowledge Practices Laboratory (KP-Lab) explores practices and tool use in creation and transformation of shared knowledge artifacts. InterMedia is involved in developing theoretical foundations, and case studies in workplaces.
Learning and ICT in Science Education The project focus on students' meaning making of socioscientific issues in ICT mediated learning environments. The empirical basis of the study is constituted by analyses of secondary school students' interactions when working in small groups using the computermediated learning environments FLE2 and Viten.no
Learning in ICT - rich Classroom Contexts The project is focusing on use of digital technology in media-education. The analysis is drawing attention to classroom conventions in using digital technology and how teachers/learners relate to these rules when engaged in instructional procedures.
Locke A pilot project to develop TV dialogues to meet the challange of critical dissemination of research in the fields of philosophy, ethics and history of science. The first example is about Hannah Arendt.
MULTIMO - researching multimodal discourses Interdisciplinary investigation of making and analysing multimodal discourse in digital domains where mediated design, texts, activity and meaning making are central.
MatteWiki This study focuses on the interplay between computer supported group discourse and individual learning activities in teaching of Mathematics in secondary education.
Mediatized Stories - Mediation Perspectives on Digital Storytelling among Youth The project researches self-representation through various forms of digital storytelling.
Multi-disciplinary knowledge practice in nanotechnology explore knowledge practices around the evolving microfluidics technology, and observe knowledge practices and tools in a multi-disciplinary nanotechnology team.
NARRAHAND We explore the making of a collaborative fictional narrative on GPS mobile phones authored by young adult African immigrants in Oslo. A wiki is used to link online reflections on shared making and use.
Open archaeology Development of a learning and dissemination environment for archeology, focussing on processes and participation. Based on wiki, blog and semantic web technologies.
PLICTe PLICTe comprises classroom and school case studies on productive learning in digital environments. The project focuses on interactions between technology, school subject and collective learning processes.
Safari Gathering of audio visual resources to support Africa research, including DVD versions of existing documentary films, editing of historic materials and producing new theme programs for web.
Severe vision and hearing impairments among elderly A web-based information- and training resource about severe vision and hearing impairments for nurses and those who are working with elderly people.
TRANSACTIONS This interdisciplinary group at the Faculty of Education investigates young people's learning, meaning making and identity construction in multiple contexts and via mixed media.
TWEAK - Tweaking Wikis for Education and Advancement of Knowledge This project develops new designs and models that balance learner exploration and negotiation with more goal directed efforts to bring knowledge advancement more up front in school subjects.
Teachers for All A program which targets teacher education for inclusive schools, with a focus on literacy and learners with disabilities. It presents audiovisual situations from the classrooms in Uganda and Kenya, and gives information and reflection exercises.
WEB INTERFACES - EXPERIMENTAL SCREEN SPACES This Ph.D. project examines websites as digitally mediated and multimodal expressions in terms of communication design through textual analysis.