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Projects involving the Lab

The lab is engaged in research projects, development projects related to using ICT in learning, and in research dissemination and communication projects.

CALIBRATE - Calibrating eLearning in Schools CALIBRATE is organised to add value to the services provided for by national content portals and improve the ability of schools to easily locate and access a wider and more diverse collection of learning resources at an European level.
Dilemma Dilemma is a digital learning resource for use in teacher education that assumes a high degree of student activity, and supports theoretic reflection during the course of the program. The teaching students encounter realistic audiovisual situations from a typical school day.
Dilemma Training for Surveyors - Newbuilding A digital learning resource for use in training for surveyors in the ship building industry. The surveyors encounter realistic audiovisual situations from the yard, and will be given alternative tracks of argumentation to follow in problem situations.
ENCODE01 Engagement and Communication in Digital Cultural Environments Design of digital environments for meaningful encounters with cultural heritage, relating understandings of objects and resources from the museum's collection
Elevprodukt: Elevproduserte læringsobjekter i naturfag Læring av naturfaglige emner ved bruk av en IKT-basert læringsomgivelse. Omgivelsen tilrettelegger for kildesøk, simulering gjennom interaktive modeller og elevers egenproduksjon.
ForLIKT Findings from key research projects at InterMedia 2005-06 about ICT and learning in school and teacher education are illustrated and profiled for mediating purposes.
GRIG - Guild for mixed reality integrators & generators We are a group of European artistic and cultural operators creating & researching mixed reality works that intertwine digital media & physical materials, objects & spaces.
Gidder: Groups in Digital Dialogue combines wiki, blog and mobile phone technologies to support high school students interpreting works of contemporary art across two settings, classroom and museum.
Hovedøya The Hovedøya project is a dual project consisting of a film on nature and culture of the Hovedøya Island for television and a web site with more depth information with film, text, pictures and animations.
INVENTIO - Theory & Practice of Designing Digital Genres for Learning & Leisure Exploring digital genres by production driven inquiry in a mix of locative and broadband media and technologies.
Knowledge Practices Laboratory (KP-Lab) explores practices and tool use in creation and transformation of shared knowledge artifacts. InterMedia is involved in developing theoretical foundations, and case studies in workplaces.
NARRAHAND We explore the making of a collaborative fictional narrative on GPS mobile phones authored by young adult African immigrants in Oslo. A wiki is used to link online reflections on shared making and use.
Open archaeology Development of a learning and dissemination environment for archeology, focussing on processes and participation. Based on wiki, blog and semantic web technologies.
SCY - Science Created by You This project will deliver a system for constructive and productive learning of science and technology by using a flexible and adaptive pedagogical approach to learning.
TRANSACTIONS This interdisciplinary group at the Faculty of Education investigates young people's learning, meaning making and identity construction in multiple contexts and via mixed media.

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